Oh I see you didn’t saw the video and didn’t even go on the plugin download page so i’ll give you a table of what the function :GetFullName() do and what my plugin do.
Selection
:GetFullName()
Selection2Path
workspace.Hi
“Workspace.Hi”
“workspace.Hi”
game.ReplicatedStorage.Hi
“ReplicatedStorage.Hi”
“game:GetService(“ReplicatedStorage”).Hi”
game.Folder
“Folder”
“game.Folder”
workspace.THERE ARE SPACES
“Workspace.THERE ARE SPACES”
“workspace[“THERE ARE SPACES”]”
workspace[“A .”]
“Workspace.A .”
“workspace[“A .”]”
So is Selection2Path really just the function :GetFullName() behind it’s source code? No.
If you didn’t know, a plugin is to make developers gain a maximum of time. Why new plugins that are posted on the devforum are rejected? Some are good like mine.
This plugin is usefull if you have a lot of instances in instances.
Why you say “new developers”? Im not a new developer. I just made this plugin to save my time.
Could you stop being agressive tho. This plugin is usefull for some people so why do you speak for everyone?
If you have a lot of instances in instances, you should setup some sort of sorting system for your game. This plugin only applies in niche cases, where a simple reference to the object manually is just fine.
As for the new developers part, I believe you were trying to make new developers use this plugin in their programming. I automatically assume that they don’t have the ability to reference objects if they need a whole plugin to do that for them.
Constructive criticism could be taken as aggressive, but all I’m saying is that plugin is only useful in very few cases that can be handled in a better way.
It’s not just for random instances but work with modules so you can take in one second the module path and make it a variable.
Well I didn’t thought about new programmers using this plugin. But this plugin could help them understand how to navigate in the explorer using a script. I think that’s not a problem at all.
Your first message wasn’t constructive so it’s why i took this message as aggressive.
My plugin will be updated. Here are my idea:
Modes (:FindFirstChild(); :WaitForChild() and normal)
place on selected line of code (this mean you can click on a button and it will make a variable of the path).
If you have others ideas to make a better plugin, im listening.