I’ve done my rounds and this is, well, not the most interesting thing ever.
Oh look scary monster.
Oh look static.
Oh look meaningless blood.
You want the players to be asking questions. However they will only ask questions if they know an answer is out of their reach.
Tease them with information, keep it out of reach, force them to go through the deepest, darkest abysses to get it.
Horror games work best when they manipulate you. You don’t want to go through the flesh hallway but if you don’t go through it you’ll never know what’s going on. You accidentally killed an innocent person, because you saw thing as something else.