Hi, everyone, and thank you for having reported this issue.
However, it seems the issue still occurs, as my GUIs are impacted by the same type of problem.
[Edit] To find a way solving the problem follow the following steps:
First and foremost, I’ve replaced the UIStroke by a Frame/CanvasGroup. You can extend it from each side (I’ve set 5px on each) and you can use the AnchorPoint vector so you set the content of the Frame/CanvasGroup in the middle. And then, it looks like a UIStroke.
I know this way isn’t the best, but still better until Roblox solves the problem itself…
Hi @PhoenixSigns - thank you for reporting this issue. I have escalated this in priority and will plan on getting started on a fix for this soon. Please keep in mind that it can take time to get an engineer assigned, the fix to be implemented, and ultimately deployed with a studio/client in production (available for community use) - anywhere from 2wks to 1mo, or more depending on the complexity of the fix and other urgent issues that may come up.
We appreciate your patience as we work through our backlog of bugs!