Basically, when users buy a 1 robux developer product, the user gets deducted 1 robux from his account as expected, but the game developer doesn’t get the Robux.
For example, when buying this:
Also, since it is my developer product and that I bought it inside my game, I should get 30% + 40% = 70% of the Revenues.
Since math.round(1*.7) is still 1, I should get 1 robux.
I could only assume Roblox’s decision here was to allow it for Gamepasses but not DevProducts as you’d have to make hundreds of gamepasses just to donate a certain amount w/o tax, whereas if you were to make DevProducts you could simply have a macro set up.
This isn’t even a bug, that’s an intended feature and why would it ever be rounded up? Why should you get more robux for no reason when there’s a 70% tax.
This is not how it works buddy. Roblox 30% taxes round down if the decimal is 1, 2, 3 or 4. If it’s 5 or higher, it rounds to the upper value. Please read before posting, it’s clearly shown in the thread I posted.
There is no 70% tax. The roblox tax applied to developer products sold in my games are 30%, so I get 70%.
Like I said in the post above, it gets rounded up: 1*.7 = .7 = rounded to 1.
That’s also what happens with gamepasses. Again, please read before posting.