100% Studio crash when changing hull mesh collision fidelity to default

Studio crashes fully when I try to set the collision fidelity of a hull mesh to default.

When it happens
it happens when you try to change it… but it does not happen when you do it through a command which is good.

When it started happening
As far as I know it has always happened? When I noticed it was maybe after august 2019.

To reproduce
studio.rbxl (20.4 KB)
Just select the part and change it to default collision fidelity…
It does not work to change it the first time, but the second time.

I know that hull is the same as default sort of, but studio should not crash when you try!

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Same issue here. I can’t really think of a reasonable explanation for the problem right now

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For me it seemed like it started happening right when the new precise enum was added.

Should be fixed now if you relaunch Studio.

It was only happening for parts that had the same result for collision geometry under Default or Hull, correct?

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Yes.
It is solved now, thank you so much.

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