LISTING IS CLOSED
THIS IS NOT A CURRENT JOB OPPORTUNITY, RATHER I WANT TO MEET WITH PEOPLE WHO ARE INTERESTED FOR THE FUTURE POSTING OF THE JOB
Hello, I am looking for an advanced developer that is able to meet with the criteria:
- Constructing a 1st person gun system/tool system that can work co-operatively with other items that are not guns (like grenades)
- Adding/constructing animations for view model & R15 character body (i.e. reloading or swapping between items)
- System that can calculate the player’s speed based on total equipment weight
- Gun system needs a friendly fire off (there are 3 total teams and depending on mode, there will be 1 team vs 2 teams allied teams should not be able to hurt each other, this can be explained in dms)
- Gun system needs anti exploit countermeasures
- There needs to be a system for attachments (primaries can use barrels, sight, and grip attachments, secondaries can only use barrel and sights just noting this)
- You are expected to construct UI associated with the guns (i.e. ammo counter, current gun image (I can provide images) )
- System will need to be able to handle sprinting, crouching walking. I already have sample code with my own attempt at this but I would like you to finely tune it for the gunsystem and weight system.
The FPS gun system should take significant inspiration from this: Gun System Example
I already have a simple weight statistic and I would like the weight speed to be constructed in a certain way I don’t want them to be just slow in walk speed but perhaps slow when aiming down sights as well. We need to carefully test this out as I don’t want to make it to where heavier guns are not used due to debilitating debuffs but I don’t want freaking speedy m60 wielders running and gunning
Note prices are not finalized
Upon completion of the FPS System and verification that it is up to expected standards, you will be paid 100,000 robux via tshirt or equivalent medium
For 30%, I would like you to stay on board and script items/equipment associated with gameplay and patch bugs or exploits associated with tools/weaponry and to iron out anything associated with tools/weaponry when I develop new types of game modes.
My planned monetization involves cosmetics & character packs, FX, gun-remodels (basically skins), all of which I will handle. However I don’t want to reveal too much here, but if you are curious just dm.
Contact Us
Preferred contact via discord: Juicy_Fruit#9962
Again this is not a current job listing as I currently do not have 100k on hand to begin with. I am saving up, but if this is something you can do please don’t hesitate to dm and when I’m ready I will let you know.
Also I expect past experience of some sort.
also this is not an upfront pay, you do the work, you will get paid also please let me know if you intend to stay for the long term % or not.