I made a thread about this a while back, but I decided to dramatically raise the price. You make me a map for this game (I suggest you play it so you get the overall concept)
Here is a bit of what I expect:
I expect detail and quality around the lines of TMM and TM maps, and they all must give a strategical advantage to each team on the game (ie. secret routes and places)
If you are interested, show me 2 examples of your previous work and contact me on twitter @BuildIntoGames so I can work out the deal furthermore.
Ya, I’ll definitely do it starting tomorrow after I let my arms rest.
You’re offering $250 to make a map? O_e
It’s not unheard of, haha.
Pretty much all larger high quality maps are around 100k.
EDIT: And yes, I’m interested. Skype: legendarychris2
I was unaware that a method of building roblox maps without studio existed.
I would build an entire map today for 100k, but I’m building V6 with Pionse… ain’t nobody got time for maps
[size=2]Also I’m probably too lazy to build for someone else[/size]
i would be interested, but i’m kinda knee-deep in projects at the moment.
and i got a 7 day ban wrapped around me.
People (like my friends) build (or used to) in game with Personal Servers. They would use tools such as Build V3, V4, and FX (I have no idea what that one is called, forgot).
People (like my friends) build (or used to) in game with Personal Servers. They would use tools such as Build V3, V4, and FX (I have no idea what that one is called, forgot). [/quote]
We aren’t allowed to use F3X? It’s good for c-framing.
No… We shouldn’t use PBS to build. That’s all. We CAN use F3X plugin in Roblox Studio.
Did I say studio was not allowed? Forgive me, that was a mistake. I’m not allowing any studio plugins to do MOST of the building (gapfinder and such is fine), and the map MUST be BUILT ON studio.
Sorry for the confusion :PP
The reason for not allowing these plugins is due to the excessive amount of them that create welds and such in every part, causing a lot of unneeded lag.
I use F3X for heavy c-framing, I don’t think it creates any lag because I don’t see any weld children under any parts.
There is an option to create welds (I don’t use it) is it OK to use otherwise?
Also, look at your PMs.
Just a question: Since when have stationary welds caused lag?
What’s the point of using them?
Better question: What’s the point of having them?
To create destructible, yet unachored objects which can be moved (like a box, car etc).
To allow you to rotate or move Part1 in repect to Part0 or vice versa.
Do you have any other contact besides Twitter such as a Skype? I tried to look up your name but your skype said it moved and it was a blank profile with no avatar.
I could also try to get to you through PM but you don’t seem to be responding back.
The reason for not allowing these plugins is due to the excessive amount of them that create welds and such in every part, causing a lot of unneeded lag. [/quote]
It’s the studio tools that do that. It’s possible that some plugins do this as well, but it seems unlikely to me.
I built that way for a little bit:)