Addressed all the things people had to say the 1st time. Hope it does better this time.
I am not sure if this type of game will appeal to a lot of people
I played it and it was quite frustrating how you can follow a path for sometime, and they all end up going nowhere, the size of the maze also makes it impossible to follow where it will go. I did not play long enough to find the correct path
This is still a nice first finished game though,
the scripting seems to be good
That’s the whole point of a maze. Made that way. And made to not let you just look ahead.
(You can see ahead a bit) Thank you for the feed back!
I agree on it being very challenging. It just might be the biggest game maze ever!
Wait till you get a grenade on the head and lose where you were … lol
It also has invisibility and shields. 1/2 maze 1/2 war.
It changes color every round, sky box too.
You do get lost and everything starts looking the same.
Since it’s a maze game, I feel like one feature that would help it a lot is if players could locally see where they’ve been already, or place markers/flags down or something. Going down the same path multiple times without realizing it is really tedious, especially in a maze this big. Make sure if this is implemented it is done on a local script, so as to prevent other players from seeing them. Also, maybe have speed pads around the maze? Having to walk around to try a different entrance is also annoying
If I’m being honest, the game is far too difficult and unrewarding for players to find it fun to play. The maze is WAY too big, and as @Tomi1231 mentioned, most paths end up leading the player nowhere.
I would recommend making the maze much easier to navigate through. I was so easily demotivated seeing the map’s size after making no progress in a few minutes of playing.
It’s really not that hard. Like I said, once you get the hang of it, it’s get easier …
That fact it is hard at all makes the wins that much more rewarding. There is a strategy to it.
For your average player, it is incredibly hard. They will simply look at the size of the maze, maybe make a few attempts, and then leave because they got frustrated. As a developer, you essentially have to “convince” the player to keep playing your game. This is almost impossible when a player is presented with a confusing puzzle with only ONE winner.
Don’t get me wrong, the game itself seems well coded. It’s the game design that I am critiquing the most.
Trying to finish a maze for 10 minutes isn’t a lot of fun
This is just feedback I’m giving based off of personal experience in making games perform well. While testing the game, I was in a server with 2 other players, and all of us ended up leaving out of frustration/confusion. Every response to this thread has also been essentially critiquing the same problem.
I think it’s fair to assume that if you were to advertise this game, you would be retaining nearly 0% of incoming players for this reason. Not to mention this also hurts your average visit length and presumably your like to dislike ratio. If you don’t plan on doing so, I would personally still recommend having solid game design in mind when developing.
Thank you for the feedback. I’m hearing you. It’s what I expect from a maze this large. It’s way more fun when you try to fight too and with many players that becomes pretty funny. It’s kind of like Sorry. I may add some smaller mazes randomly just for a rush to the end for coins.
Added new objects and bots to the game. I hope this fixes any issues.
Tried to address each thing that was suggested.
Added stars Cyanberry. They stick around long enough so you can use them to tell where you just came from. Also added many gaps in the maze to make it easier to find your way to the middle.