So I’m using a 1st person lock LocalScript but I got a problem in cellphone where you cannot rotate your screen (So you can only look forward). I’m PC It does work correctly but in cellphone It doesn’t let you rotate your camera. Also this script is BIG so If you don’t have much time left to read this whole script I recommend you to not see it.
I know there’s a lot of good people here, and if you can give me a hand with this I’ll be very very grateful to you !
Here’s the full script:
repeat wait() until game:GetService("Players").LocalPlayer.Character ~= nil
local runService = game:GetService("RunService")
local input = game:GetService("UserInputService")
local players = game:GetService("Players")
CanToggleMouse = {allowed = true; activationkey = Enum.KeyCode.F;} -- lets you move your mouse around in firstperson
CanViewBody = true -- whether you see your body
Sensitivity = 0.1 -- anything higher would make looking up and down harder; recommend anything between 0~1
Smoothness = 0.05 -- recommend anything between 0~1
FieldOfView = 100 -- fov
HeadOffset = CFrame.new(0,0.7,0) -- how far your camera is from your head
local cam = game.Workspace.CurrentCamera
local player = players.LocalPlayer
local m = player:GetMouse()
m.Icon = "http://www.roblox.com/asset/?id=5216789017"
local character = player.Character or player.CharacterAdded:wait()
local human = character.Humanoid
local humanoidpart = character.HumanoidRootPart
local head = character:WaitForChild("Head")
local CamPos,TargetCamPos = cam.CoordinateFrame.p,cam.CoordinateFrame.p
local AngleX,TargetAngleX = 0,0
local AngleY,TargetAngleY = 0,0
local running = false
local freemouse = false
local defFOV = FieldOfView
local w, a, s, d, lshift = false, false, false, false, false
local easingtime = 0.1 --0~1
local walkspeeds = {
enabled = true;
walkingspeed = 16;
backwardsspeed = 10;
sidewaysspeed = 15;
diagonalspeed = 16;
runningspeed = 25;
runningFOV= 85;
}
------------------------------------------------------------------------
function updatechar()
for _, v in pairs(character:GetChildren())do
if CanViewBody then
if v.Name == 'Head' then
v.LocalTransparencyModifier = 1
v.CanCollide = false
v.face.LocalTransparencyModifier = 1
end
else
if v:IsA'Part' or v:IsA'UnionOperation' or v:IsA'MeshPart' then
v.LocalTransparencyModifier = 1
v.CanCollide = false
end
end
if v:IsA'Accessory' then
v:FindFirstChild('Handle').LocalTransparencyModifier = 1
v:FindFirstChild('Handle').CanCollide = false
end
if v:IsA'Hat' then
v:FindFirstChild('Handle').LocalTransparencyModifier = 1
v:FindFirstChild('Handle').CanCollide = false
end
end
end
-- math, thx roblox wiki
function lerp(a, b, t)
return a * (1-t) + (b*t)
end
-------------------------------------------------------------------------------------------------------
input.InputChanged:connect(function(inputObject)
if inputObject.UserInputType == Enum.UserInputType.MouseMovement then
local delta = Vector2.new(inputObject.Delta.x/Sensitivity,inputObject.Delta.y/Sensitivity) * Smoothness
local X = TargetAngleX - delta.y
TargetAngleX = (X >= 80 and 80) or (X <= -80 and -80) or X
TargetAngleY = (TargetAngleY - delta.x) %360
end
end)
local CanMouse = false
input.InputBegan:connect(function(inputObject)
if inputObject.UserInputType == Enum.UserInputType.Keyboard then
if inputObject.KeyCode == CanToggleMouse.activationkey then
if CanToggleMouse.allowed and freemouse == false then
freemouse = true
CanMouse = true
else
freemouse = false
CanMouse = false
end
end
end
end)
----------------------------------------------------------------------------------------------------
runService.RenderStepped:connect(function()
if running then
updatechar()
CamPos = CamPos + (TargetCamPos - CamPos) *0.28
AngleX = AngleX + (TargetAngleX - AngleX) *0.35
local dist = TargetAngleY - AngleY
dist = math.abs(dist) > 180 and dist - (dist / math.abs(dist)) * 360 or dist
AngleY = (AngleY + dist *0.35) %360
cam.CameraType = Enum.CameraType.Scriptable
cam.CoordinateFrame = CFrame.new(head.Position)
* CFrame.Angles(0,math.rad(AngleY),0)
* CFrame.Angles(math.rad(AngleX),0,0)
* HeadOffset -- offset
while game.ReplicatedStorage.WaitingForPlayers.Value == true do
wait(0.1)
if CanMouse == false then
humanoidpart.CFrame=CFrame.new(humanoidpart.Position)*CFrame.Angles(0,math.rad(AngleY),0)
game:GetService("UserInputService").MouseBehavior = Enum.MouseBehavior.LockCenter
else
game:GetService('UserInputService').MouseBehavior = Enum.MouseBehavior.Default
end
end
else game:GetService("UserInputService").MouseBehavior = Enum.MouseBehavior.Default
end
if (cam.Focus.p-cam.CoordinateFrame.p).magnitude < 1 then
running = false
else
running = true
if freemouse == true then
game:GetService("UserInputService").MouseBehavior = Enum.MouseBehavior.Default
else
game:GetService("UserInputService").MouseBehavior = Enum.MouseBehavior.LockCenter
end
end
if not CanToggleMouse.allowed then
freemouse = false
end
cam.FieldOfView = FieldOfView
if walkspeeds.enabled then
if w and s then return end
if w and not lshift then
FieldOfView = lerp(FieldOfView, defFOV,easingtime)
human.WalkSpeed = lerp(human.WalkSpeed,walkspeeds.walkingspeed,easingtime)
elseif w and a then
human.WalkSpeed = lerp(human.WalkSpeed,walkspeeds.diagonalspeed,easingtime)
elseif w and d then
human.WalkSpeed = lerp(human.WalkSpeed,walkspeeds.diagonalspeed,easingtime)
elseif s then
human.WalkSpeed = lerp(human.WalkSpeed,walkspeeds.backwardsspeed,easingtime)
elseif s and a then
human.WalkSpeed = lerp(human.WalkSpeed,walkspeeds.backwardsspeed - (walkspeeds.diagonalspeed - walkspeeds.backwardsspeed),easingtime)
elseif s and d then
human.WalkSpeed = lerp(human.WalkSpeed,walkspeeds.backwardsspeed - (walkspeeds.diagonalspeed - walkspeeds.backwardsspeed),easingtime)
elseif d then
human.WalkSpeed = lerp(human.WalkSpeed,walkspeeds.sidewaysspeed,easingtime)
elseif a then
human.WalkSpeed = lerp(human.WalkSpeed,walkspeeds.sidewaysspeed,easingtime)
end
if lshift and w then
FieldOfView = lerp(FieldOfView, walkspeeds.runningFOV,easingtime)
human.WalkSpeed = lerp(human.WalkSpeed,human.WalkSpeed + (walkspeeds.runningspeed - human.WalkSpeed),easingtime)
end
end
end)