So I have 2 questions for doing gfx in blender and hopefully, they can be answered in one thread.
So basically, when I insert my obj, it loads so far away from the workspace, and sometimes I can’t even see it. How can I make it spawn on the grid in front of me?
The second question is, how do I increase the “lines” so when I bend my render it bends correctly and not just the lower half if you know what I mean. I have 0 knowledge in blender and just learned from a tutorial yesterday how to do gfx, so if you could be as detailed as possible it’ll be much appreciated.
Make sure that you’re inserting the model on the middle of the baseplate on Roblox. When exporting into an .obj file, it also saves position in the world.
You would have to rig the model but since I don’t do GFX often and when I do, I usually do everything in studio (including posing the NPC in an animation editor), I only work on the lighting in Blender.
I don’t know how to do it so you’d have to google that one.
I hope that those are the answers you’re looking for and good luck!
Then you need to locate the “Transform Tab” in the top left corner. From there you need to scroll down to where it says “Subdivide”. You can click that button as many times as needed, but I recommend 2-3 only.
Once that is complete, you just need to scroll down a little bit more to find the “Remove Doubles” button. Click the button once to remove bugs later on.
Much appreciated. Am I asking too much if you guys could tell me a place where I can put text, and fx so its not only the rig besides photoshop? i dont crack.