I was bored last night, without a steady enough internet connection to play any games, so I sat down and messed around in Blender and created these 2 head mesh/hat ideas after importing and reconstructing the ROBLOX Head mesh.
Might make more?
I was bored last night, without a steady enough internet connection to play any games, so I sat down and messed around in Blender and created these 2 head mesh/hat ideas after importing and reconstructing the ROBLOX Head mesh.
Might make more?
Rat one seems cool. I’m not sure about the alien one though!
Maybe with the others don’t rely on the ROBLOX character head shape since this is a hat and not a ninja mask or something. Start with a sphere, should work fine.
How many triangles are those a piece? e.e
200k
200k[/quote]
The alien one looks more like a mask indeed.
But wow, 200k triangles? What is the ammount of triangles of an average roblox hat?
200k[/quote]
The alien one looks more like a mask indeed.
But wow, 200k triangles? What is the ammount of triangles of an average roblox hat?[/quote]
probably somewhere around 200-1k, he is a sculptor, so he made high poly models, if roblox were to use the idea, they would remake the hat in low poly.
200k polys is wayyyyyyyyyyyyyyyyyyyyyyyy too much
Most ROBLOX hats use 1500 or under polys. Bluesteel Bathhelm for example,uses 722 polys (and needs some serious model work)
He is not proposing his meshes for final use, I feel like nobody actually reads before posting T.T
Nate, what program is that you used to show the helmet?
Also do you think you would reccomend it for a beginner at such a program?
I would like to know since blender is way too complicated for me, and it doesnt work the way I want.
It’s Autodesk Maya.
[quote] Nate, what program is that you used to show the helmet?
Also do you think you would reccomend it for a beginner at such a program?
I would like to know since blender is way too complicated for me, and it doesnt work the way I want. [/quote]
Autodesk Maya, very simple to use, but very hard to get your models into. You either need a OBJ importer plugin that works for Maya or have to convert your OBJ into a FBX via another program. I use the latter because I tend to have problems importing directly from OBJ format.
Blender + YouTube = easy learning.
It just takes dedication…
Also I could easily lower the poly count to under 1000 and not lose too much detail by using textures, but I’m not a texturing guy.
Anyways these were just two ideas I had.