Another suggestion!, would be cool if we had more control about statuses, like, for example, the sprint status changes my speed, but what if for some reason i would need to tween the velocity?, and cancel it when i want, and so on, many cases for this
(tho, i really love the priority parameter, helps a lot)
is there a way to deny a status effect on a character? like say a bleed effect is applied to whoever a sword hits but an enemy that doesnât have blood so how would i deny the bleed effect?
ok, and another example for my game i have letâs say a person that has complete resistance to a burn status and if i want to have a fireball that is high in level/skill i would like that to actually burn, should i apply grades to the status or skill?
The simplest way would be to have grades for both the fire resistance and the status effect. So like if the resistance is at grade 1 then it wouldnt work against a grade 2 burn effect.
Thanks for the update! Looking forward to working with the revamped messages.
Quick question: are arguments no longer passed to the client in OnStartClient? I used to edit the argument table in OnStartServer to then pass to the client, but it seems that no longer works.
Thank you waD for this blessed update. The changes to messages are heavenly, as I found the original sendMessageToClient and HandleServerMessage functions to be rather hard to work with.
Also, could you elaborate on what exactly the buffers on remote events are doing? Thatâs the only part I didnât really get.
Migrated from @rbxts/reflex â @rbxts/charm with a custom syncer. This solves a lot of replication problems due to immediate behavior of charm in comparsion to reflex.
Added GetAllActiveSkills(), GetDebounceEndTimestamp() to Luau types.
Very nice wAD,
Itâs starting to shape up to be able to basically handle everything combat wise.
Right now I think it would be beneficial for you and users to label what type of scripts the server and client handlers need to be!
Documentation is solid just needs polishing.
Suggestion, can you add certain fields to the skill disabled boolean?, like you can select what skills can be enabled and what not, or a âexceptâ parameter too, maybe