I made a model in blender, and I’ve exported it to Roblox studio, and it has a high number of triangles and ~200 mesh parts I do know that it will cause lag but up until maybe a month ago it didn’t lag that much. I looked at micro profiler and it was ~89 MS per frame render every time I walked past him. And I noticed that the mesh parts seem to be “refreshing” causing it to lag. I’ve tried using ContentProvider:PreloadAsync() to load in the mesh parts, but it still has the same result. I’ve attached a video of the model “refreshing” and lagging.