I’m making a 2007 brick battle game and I always knew that when a playing was going up a stairs type build the character would play the climbing animation. I tried replicating this, but I couldn’t find out how to detect if a player was even going up stairs…
Can anyone help?
Script examples will be appreciated!
3 Likes
I honestly have never made this, but I suggest you might be trying to detect:
- if the plr’s position changes along the vertical axis. If so, check whether or not it’s positive.
- when the previous condition is met, check if the player is touching the ground (if I remember right there’s a property in humanoid for such thing).
Verified these 2 conditions you can apply the desired animation while the behaviour is present in the player movements.
P.S. another low-effort way would be by adding an invis part that makes the player automatically be animated the way you want when it’s touched and he’s moving.
I tried doing this and I couldn’t find a way to check changes on the Y axis of the player character. None of the body part’s position values ever changed while moving, jumping or even going up wedges (for some reason).