I did performance optimization and debugging for 200 Robux. Now I feel scammed
People are saying to raise but I feel like some of these are over priced
Or maybe I’ve been getting scammed
I can only speak for building, but i completely disagree with mostly all of this.
Kinda hard to set prices.
I want to make someone script a game for me and I’m paying them 30-80 usd.
I’ve spread the word around and many agreed that this is a good price for the mini game I want someone to script for me.
Maybe, per hour? But that would be a bit weird since the scripter could litereally be lazy or something
idk man
Influencer is way to high imo. I would maybe pay 20-30k max just for someone to say stuff about my game… Also scripting systems can vary. I would keep the low end but expand the high end to like 15-20k
I think this should be more. I also think it depends on the type of genre and instruments used.
More instruments should cost more.
I think for a beginner the prices are decent though.
I’m just going to emphasize that these are pretty reasonable prices for new developers. I’ve seen some people even do free commissions (though I wouldn’t recommend it, I would recommend just charging a little less than usual). Once you improve your work you can increase your prices.
I would immediately say no without even looking at the game
There is so much work that goes into a large project. For a first-person shooter, the programmer needs to:
- Design/Program the Viewport Model
- Make the Weapons Functional
- Create a custom system for loadouts.
- Create a custom camera controller that allows sway and ADS
- Create the game loop (Time/Rewards/Winner/Losers/etc.)
- Program the ENTIRE UI (or in my case also design the UI and UX)
- Patch bugs that occur with a massive project of the sort.
This is just a handful of the things a solo developer of an FPS must tackle. Let’s just say this is done in 3 months, working 5 hours a day. (~90 * 5 = 450 hours)
Now, lets assume that this FPS is anywhere near the quality of other successful FPS games on Roblox. 35k Robux (roughly $122 USD) is criminally lowball. That’s $0.27 an hour.
These numbers can be used as extremely rough baselines, but It’s important that developers don’t follow this guide as a benchmark. It’s so important to know your worth as a developer. Please don’t settle for poor rates on games that you spend 300+ hours on.
What about
Management team like
Community Management
Team Management
Board of directors
Like come on
They need a get payed too.
How would that translate to payment/per hour?
This sounds wrong, shouldn’t it be based on the amount of soundtracks.
The prices seems very low though, how it’s supposed to pay the bills ? A first person shooter just doesn’t take one day or two to be finished.
Again, these are generalizations for beginner developers. No beginner scripter is getting commissioned to make an FPS game lol.
still not much of a price. most simulators or tycoons are simple and people still get paid 10s of thousands of robux
I’m a script worker,I have worked on several 1000+ccu games and two 10000+ccu games,I wonder where I can find some part-time jobs,Can someone tell me
uh… maybe the talent hub? the place where you find roblox jobs? you do need discord for most of them
For “an entire large game”, like an FPS game, I would expect AT LEAST 200,000 Robux. It would probably take me around a month to program the game to completion. I’d say $700 for a month’s work is alright.
Although, your obby being 5,000 - 15,000 is completely fair as long as it’s mostly just a regular obby, but only because I could finish it in a few hours
You raise a great point, though again, these prices are intended for newer developers thanks for the concern though!
Your post is helpful. At least he give an idea of prices and difference between two works.