21K Import Limit- How do I get it back?

Hello everyone,

I really need the old Avatar Importer’s 21,000 polygon import limit back.
In fact, having the polycount limit be that instead of the current 10k limit is imperative to the final assembly of my game, and “really” is an understatement!
Following the deprication of the Avatar Importer, I’ve tried to use the pre-update build installed via Roblox Studio Mod Manager, but I’m unable to get past the “challenge required to authorize the request” error (no captcha is given) and I don’t know any other methods of getting the old limit back / bypassing the current one.
My models are already as optimized as they can be for the quality I’m aiming for, and I’ve more than accepted the limits towards mobile players in my console-intended game-
So if only for the sake of not losing out on studio features,
how in the world do I get the old (raised) limit back?

Thanks,
doritoby_7

Why not upload the mesh in three pieces? 7k triangles each? No other way I see. Importing from the mesh importer just decimates your model to have 10k triangles.

It would really throw a wrench in the batch workflow, but I guess I could if I 100% had to

Well you do 100% have to because you can either risk quality and get it capped at 10k tris or upload separately.

Also just a question, what even the HELL are you trying to import that’s 21k tris?

It’s a surprise, but it’s going to look really good up close

At this point I am focused on helping you with your issue. I would just say import separately then weld them all together.

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