Help with skinned mesh ocean collision

I’ve been trying to make a boat system with skinned mesh sea, skinned meshs on roblox doesnt haves any collision with raycast or anything else, i’ve been searched a lot on devforum. But i have no idea how can i do a object flow in my ocean.

Can you send your skinned mesh code? With it I can try to assist you. You said raycasts pass through your sea?

here!

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yes, raycasts pass trough the sea

I think I have found a solution, I’m testing it to see if it works. One moment please.

I have concluded it is not possible to detect the position of the waves, or Raycast to get the height. This is because the models morph that occurs when the bones move does not change the true shape of the part apparently, and nor do the bones record their position, even though they have a property for it. The only thing I can suggest is modifying the wave source code or using Roblox’s built in water system. Sorry for the let down.

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okay, thank your for trying to help me!

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