I am trying to make a roblox ODM gear system. So far, I have got the grapple where if you press q or e you move towards whatever you are hooking on. However, in odm systems if you hold A or D you can maneuver left or right based on where you hooked. I don’t know how to achieve this at all.
soo, don’t make it on the rope base, or if you really vvan’t to do this, add velocity to player it’s old function that helps, you have to do some stuff vvith trajectory, but this might help you
so what this line does is that if you touch a portal part it will knock player back, no matter which side you touch it from it will knock player wherever the portal hitbox is facing.
I am not very sure if AssemblyLinearVelocity will be useful in your case, probably something like bodyVelocity is better. (However,I am not 100% certain)
I am also trying to make an aot game from scratch lol and it’s kinda difficult to figure all these stuff out