Hey all! Here, I have a sphere and I have cities on this sphere.
I want, when I create a unit on a city, to have the unit face upright from that cities perspective. Instead; I am getting an odd result.
Note I am trying to mix in RON with HOI3 style game. Just scripting unit movement first.
Here’s my code as of now:
local brigade = game.ReplicatedStorage.Assets.UnitModels.Default[unit]:Clone()
brigade.Parent=workspace.Units
brigade:PivotTo(i.CFrame)