Spawning in group, making it face upright from origin perspective

Hey all! Here, I have a sphere and I have cities on this sphere.

I want, when I create a unit on a city, to have the unit face upright from that cities perspective. Instead; I am getting an odd result.

Note I am trying to mix in RON with HOI3 style game. Just scripting unit movement first.

Here’s my code as of now:

local brigade = game.ReplicatedStorage.Assets.UnitModels.Default[unit]:Clone()
brigade.Parent=workspace.Units
brigade:PivotTo(i.CFrame)

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