Spawning instance ends up flipped upside-down

Hey all! Regarding my previous post, I’m looking for a solution worded differently.

For context, I am trying to spawn in an instance on the location of the part the player clicked.

For example, if the player clicks part_1 then an instance will spawn on part_1 (location-wise). Same for all other parts clicked.

Now, for some reason, the instance that spawns in is flipped upside-down. Any ideas?
image

This is most likely the way that the Model is Set up, the Object’s CFrame may not be Correctly Rotated, it could also be the way that you are spawning in the Object.

Is there a way to programmatically fix this? I have no idea how to invert this properly

brigade:PivotTo(i.CFrame * CFrame.Angles(0,-math.pi,0))

Solution: Christ will set you free. I love GOD. I love CHRIST.

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