When my player is in the rain, I want to be able to detect a radius of grass. And then I want to spawn in puddles on top of the grass.
If I use region3 would it cause any lag? I don’t know if there’s any other methods so this is why I’m reaching out trying to figure out if there’s anyone who knows of any other way I can accomplish this effect.
I actually just decided to shoot raycasts in random coordinates around the player, and make a part spawn at those points. This is more realistic because it hits elevation points which the other method wouldn’t have been able to accomplish.