When player's near grass in the rain splashes appear

When my player is in the rain, I want to be able to detect a radius of grass. And then I want to spawn in puddles on top of the grass.

If I use region3 would it cause any lag? I don’t know if there’s any other methods so this is why I’m reaching out trying to figure out if there’s anyone who knows of any other way I can accomplish this effect.

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You can use a part and position every second in the player’s character torso.
then u detect the grass using game.Workspace:GetPartsInPart(Part)

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I actually just decided to shoot raycasts in random coordinates around the player, and make a part spawn at those points. This is more realistic because it hits elevation points which the other method wouldn’t have been able to accomplish.

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