So I am trying to figure out how I can make a “barrel” spawn 1 wood every 30 seconds and have the amount of wood buildup if left, until the player interacts with the barrel to collect the stored wood.
My issue is I am using ProfileService and it appears I cannot “FireClient” data to the local scripts in workspace in the same way I can to the ScreenGui local scripts.
So my question is, how can a send data from my player profile stored in ProfileService to a local script inside the workspace. This localscript handles 2 GUIs inside the barrel model that track the amount of wood available and call the function to update values when interacted with