How to make a player die upon joining?

Howdy, I was wondering how do I make a player reset upon joining?

local players = game:GetService(“Players”)

local function onPlayerAdded(player)
    local player = player
    local character = player.Character or player.CharacterAdded:Wait()
    local humanoid = character:FindFirstChild(“Humanoid”)
    humanoid.Health = 0
end

players.PlayerAdded:Connect(onPlayerAdded)

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