Howdy, I was wondering how do I make a player reset upon joining?
local players = game:GetService(“Players”)
local function onPlayerAdded(player)
local player = player
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:FindFirstChild(“Humanoid”)
humanoid.Health = 0
end
players.PlayerAdded:Connect(onPlayerAdded)
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