What I’m trying to do, but have no success, is, when the player (presses a button, or triggers a proximity prompt, anything really), I want the camera of the player to lock onto a specific part.
All this I already have done, but the issue is, when the camera type is switched to Scriptable it goes into “first person” and I can no longer control it.
Basically what I’m trying to say is, how can I have a controllable camera, but instead of the camera on the player, the camera is on a part.
Kind of a rough explanation, but I hope you got it.
You’re trying to make the player’s camera to lock on a specific part and at the same time you want it so you can control it while the camera are lock on the part.
You also want it to make the player’s camera lock on the part when the player presses a button, or trigger a proximity prompt.