What I’m trying to do, but have no success, is, when the player (presses a button, or triggers a proximity prompt, anything really), I want the camera of the player to lock onto a specific part.
All this I already have done, but the issue is, when the camera type is switched to
Scriptable it goes into “first person” and I can no longer control it.
Basically what I’m trying to say is, how can I have a controllable camera, but instead of the camera on the player, the camera is on a part.
Kind of a rough explanation, but I hope you got it.
Any help is appreciated!
I kind of understand what are you trying to say.
- You’re trying to make the player’s camera to lock on a specific part and at the same time you want it so you can control it while the camera are lock on the part.
- You also want it to make the player’s camera lock on the part when the player presses a button, or trigger a proximity prompt.
My guess is that you’re trying to make a CCTV.
You can change the CameraSubject property of the players camera with a local script.
Pretty sure this is the solution.
Sorry for the late response, but this works perfectly!
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