This may be pretty simple, but I am frankly not the best with math.
I am trying to make a realistic stage light, and basically the brighter the light, the less transparency of the light’s part. Basically, when value1 is 60, value2 is .4. Or when value1 is 100, value2 is 0
Value1 is the brightness%, 0 = out while 100 = full
Value2 is the transparency of the part the light is parented to
Sorry if this is confusing, I am bad at describing things.
Cheers!