Rotate CFrame UpVector, loosely preserve LookVector
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19
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212
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March 25, 2025
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Motor6D C0 & C1 Math problem
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2
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675
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March 24, 2025
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Looking for physicists / mathematicians with deep understanding of rigid body physics
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12
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307
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March 23, 2025
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Calculating unit doesn't result in values that add up to 1 (trigonometry fail)
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11
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104
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March 21, 2025
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Converting Transform to C0 (Motor6d)
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0
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55
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March 19, 2025
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TCore — NumPy in Roblox
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0
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237
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March 16, 2025
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Understanding Roblox Physics and Their Conversions to Real Units
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13
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19833
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March 15, 2025
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Creating a Truncated Icosahedon via scripts
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0
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65
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March 15, 2025
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Inside Magnitude
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7
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200
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March 12, 2025
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Tracking 360deg rotation with a DragDetector
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7
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178
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March 24, 2025
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Matrix with random numbers - controlled with seed
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4
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434
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March 9, 2025
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Help with Modeling Tank Collision Physics Using Shapecast
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3
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105
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March 6, 2025
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IGNITE THE CORE: Plate Tectonics in Roblox! | Hex Planets Dev Blog II
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4
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4106
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March 2, 2025
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Box Collisions from F3XBuildingTools
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3
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145
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March 1, 2025
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Help understanding UI Spring Animation
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3
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130
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March 12, 2025
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Help with Idle Death Gamble math
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7
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284
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February 26, 2025
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Three Lines protruding from player
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2
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126
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February 26, 2025
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Need help scaling special mesh
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2
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107
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February 23, 2025
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Need help locking a model's PivotTo() to a single axis
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6
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172
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February 19, 2025
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FAST vector magnitude algorithm?
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29
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669
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February 18, 2025
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Turbulence effect creator with RGB ,grid and Perlin Noise
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6
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764
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December 26, 2024
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"Rendering" a polygon with a set of points
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7
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218
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February 11, 2025
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Vector Mathematics 101 - Volume I
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16
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13696
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February 10, 2025
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Operators tutorial
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2
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492
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February 10, 2025
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Physics Based Spring Module V2.0
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51
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41693
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February 5, 2025
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How to get control points of bezier curve from start end and midpoint while retaining continuity?
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11
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316
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February 2, 2025
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How can I curve a hypotenuse?
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6
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149
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February 2, 2025
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My neural network is too slow for real-time use on NPCs
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13
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498
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February 2, 2025
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Finding EditableMesh ColorID from VertexID
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1
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229
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February 1, 2025
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How can I get a CFrame along a BEAM?
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2
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107
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January 29, 2025
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