Players not able to get up after setting their hum.PlatformStand = true

I understand that this is how .PlatformStand is supposed to work, but I’d like to circumvent this if possible. I’m setting the property on the server if that matters.

1 Like

Couldn’t you just disable that property or am I misunderstanding your question?

Id like the player to be able to disable it just by jumping. Idk if this is a built in functionality or if I’d have to script it

1 Like

Cant you just use Humanoid.Sit = true ?

1 Like

try something like

humanoid.Jumping:Connect(function()
	if humanoid.PlatformStand == true then
		humanoid.PlatformStand = false
	end
end)
2 Likes

Use this code in a LocalScript parented to StarterCharacterScripts.

local UserInputService = game:GetService("UserInputService")
local Humanoid = script.Parent:WaitForChild("Humanoid")

UserInputService.JumpRequest:Connect(function()
	
	Humanoid.PlatformStand = false
	
end)

Thanks :slight_smile: ​​​​​​​​​​​​​​​​​​​​​​​​​​​​

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