I understand that this is how .PlatformStand is supposed to work, but I’d like to circumvent this if possible. I’m setting the property on the server if that matters.
1 Like
Couldn’t you just disable that property or am I misunderstanding your question?
Id like the player to be able to disable it just by jumping. Idk if this is a built in functionality or if I’d have to script it
1 Like
Cant you just use Humanoid.Sit = true
?
1 Like
try something like
humanoid.Jumping:Connect(function()
if humanoid.PlatformStand == true then
humanoid.PlatformStand = false
end
end)
2 Likes
Use this code in a LocalScript parented to StarterCharacterScripts.
local UserInputService = game:GetService("UserInputService")
local Humanoid = script.Parent:WaitForChild("Humanoid")
UserInputService.JumpRequest:Connect(function()
Humanoid.PlatformStand = false
end)
Thanks
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