Hello there
I would like to know if there is any other possible ways to get the UI under the mouse of a player (I do NOT want to stick with events to do so)
GuiObject.InputBegan
andGuiObject.InputEnded
whereinputObj.UserInputType == UserInputType.MouseMovement
is a no
GuiObject.MouseEnter
andGuiObject.MouseLeave
is no as well
The goal is fairly simple:
Make a little window following the mouse, and showing when hovering certain buttons to provide an explanation.
I would love to not setup tons of events (to be more accurate: 2 per button) just to make that work as on the long run, it provides more lag (the more you have buttons of course, and I have quite a few)
Thank you in advance