How I can turn a player who is a model into a tool (that I can take from my inventory), i started that but not work, i know its possible because i play on some games and they have that but i don’t see the way i could do that.
game:GetService("Players").PlayerAdded:Connect(function(plr)
plr.CharacterAdded:Connect(function(char)
if plr.Name == "Player1" then
repeat wait() until plr.Backpack
local tool = Instance.new("Tool")
tool.Name = plr.Name
tool.Parent = workspace
local modelClone = char:Clone()
modelClone.Parent = tool
char:Destroy()
end
end)
end)
Just want to turn the Model of player into Tool ClassName (“they walk, run, can drive some bikes, and you can take them when you touch them like a tool.”).
Maybe got an idea but if i set the player character Archivable, i do a tool in workspace and i parent the character to the tool but the Player.Character is still the Model and not the Tool ?
it will send you can’t and you can only with Models or i don’t see what you mean :
Here is a video of what i mean (The “Stan” guy ) i can take it, drop it like a tool and he can run like a normal player but he’s a tool Lecteur multimédia (gyazo.com)