I want to make a NPC that can look at you and walk around at the same time. Sort of like how combat games have enemies that stare at you while fighting.
bit late here but you could have a alignorientation on the humanoidrootpart with a attachment and use that to rotate the npc
thats how i did it
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Couldn’t you use CFrame.LookAt?
This usually results in the character buffering for a split second each time the character looks, it also would make it always stare at you and not smoothly turn
considering you liked the post, im gonna guess you solved your question. cheers
Humanoid:MoveTo() function automatically rotates the NPC to targeted position.
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