How can i work around FE gun kit's Anti Cheat?

So I’ve been working pretty hard trying to modify FE gun kit so i can make weapon attachments and all sorts of things, but it seems like the built in anti cheat prevents me from doing this

Whenever i make a supressor attachment for example when i modify anything in the Module script it kicks me.

I know I can get around this and even resulted in deleting the anti cheat but im not sure if this is a great idea

if i could get any ideas on how to get around the anti cheat and also be able to modify and adapt my fe gun kit settings?

Any help would be awesome! Thanks

Do what exploiters do to get around it and just make the gun from scratch and then add anti-cheat tailored around your features

Yes, I’m not sure what version of the FE gun kit you’re using, but a server-script does check the difference of the client’s gun-config-module and the server’s gun-config-module, I assume you’re changing the client’s gun-config-module, and the server kicks you because it doesn’t match with the already-set module.

Therefore, if you want to get around it, changes should be handled on the server; and if you don’t mind, may I ask what are the settings you’re changing for the attachments?

Mostly damage, bullet drop, the projectile type and field of view