I ran into a problem where I wanted to muffle all my audio in my game when the player reaches low health and unmuffle when they get out of the low health area.
“Where did I get this idea from?” I recently played a game on Roblox called Pilgrammed and when you reach low health everything because muffled.
I do have some scripting experience but don’t know what to link to get this effect.
All I am asking for is:
- Any ideas for this?
This will help a lot with my upcoming game and I would really thank you for this assistance.