Muffling all audio when at low health

I ran into a problem where I wanted to muffle all my audio in my game when the player reaches low health and unmuffle when they get out of the low health area.
“Where did I get this idea from?” I recently played a game on Roblox called Pilgrammed and when you reach low health everything because muffled.
I do have some scripting experience but don’t know what to link to get this effect.
All I am asking for is:

  • Any ideas for this?

This will help a lot with my upcoming game and I would really thank you for this assistance.

You could create an SoundGroup and put an EqualizerSoundEffect in it. Then bring down the HighGain and MidGain values to make the sound more muffled

This helps a lot. Now I just need to script this so it can be enabled at how health.

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