So I’m using DesiredAngle in my motor6ds to rotate the arms of the character in a fps game. the video shows the arm rotated.
however, the problem im encountering (as seen in the video) is that the desiredangle tilt is being overriden by the walk and run animations. is there any way to prevent this?
if the only solution here is to copy the currentangle every frame and set the c1 to it then i guess i can, but im not excited to.