Controlling the Camera with a custom gamepad

Hey! I’m making a game where the main gimmick is that it is best played with a Nintendo 64 controller. I’ve got one now by iNNEXT with a USB tip, and it works pretty well. The only problem is that, because the N64 controllers lack a second joystick, there is no way of controlling the camera.
So I thought of a simple fix: bind the C-left and C-right to the arrow key functions, right? Well…
Roblox appears to have no way of simulating inputs, and I have no way of modifying the camera programming without rewriting it from scratch. And since the only player functions are for movement and jumping… I’m stuck.
I’ve tried a few solutions, including scriptable cameras, but unfortunately, nothing seems to fit.
Does anyone know of a way that I could make this work without having to rewrite the entire camera system? If not, is there a way to edit the default camera script?
Thanks!

1 Like

I dont think its possible, you could use the D-PAD to move the camera as if you were pressing the arrow keys on a keyboard.

Hi,
Making the camera ‘follow’ the player could be a solution:

From here: Camera | Documentation - Roblox Creator Hub


The best solution would be getting those button inputs somehow, but I’m not sure how to do that yet, or if that’s possible.

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.