Hey! I’m making a game where the main gimmick is that it is best played with a Nintendo 64 controller. I’ve got one now by iNNEXT with a USB tip, and it works pretty well. The only problem is that, because the N64 controllers lack a second joystick, there is no way of controlling the camera.
So I thought of a simple fix: bind the C-left and C-right to the arrow key functions, right? Well…
Roblox appears to have no way of simulating inputs, and I have no way of modifying the camera programming without rewriting it from scratch. And since the only player functions are for movement and jumping… I’m stuck.
I’ve tried a few solutions, including scriptable cameras, but unfortunately, nothing seems to fit.
Does anyone know of a way that I could make this work without having to rewrite the entire camera system? If not, is there a way to edit the default camera script?
Thanks!
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I dont think its possible, you could use the D-PAD to move the camera as if you were pressing the arrow keys on a keyboard.
Hi,
Making the camera ‘follow’ the player could be a solution:
- Follow: Camera moves with the Camera.CameraSubject and rotates to keep the subject in the center of view
From here: Camera | Documentation - Roblox Creator Hub
The best solution would be getting those button inputs somehow, but I’m not sure how to do that yet, or if that’s possible.
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