im trying to make a gui where like if u jump the screen tilts and effects like that
but how would i make the part fit the screen
im trying to make a gui where like if u jump the screen tilts and effects like that
but how would i make the part fit the screen
Wdym by make the part fit the screen?
We try to work on it but we don’t have all the information could you be more precise with your spelling it would be much better to understand.
i have a part with a surface gui, how do i make the part fit the clients screen.
It would be better if you use Humanoid.Camera offset instead of idk what u doing but your just tilting your camera right?
You can edit this script I found that adds shaking for your camera you can probably cache it into a function and call it when the Humanoid.State is jumping
Local character = player.Character
local oldOffset = character.Humanoid.CameraOffset
for i = 0, shakeIntensity * 10 do -- use a value between 0 and 3 (shake intensity), you can also increase the iterations.
local offset = Vector3.new(math.random(-1,1), math.random(-1,1), math.random(-1,1))
character.Humanoid.CameraOffset = character.Humanoid.CameraOffset:Lerp(offset, shakeIntensity * 0.25)
RunService.Heartbeat:Wait()
end
character.Humanoid.CameraOffset = oldOffset```