My game seems to be extremely buggy after the recent Roblox physics update, and I have no idea what happened. For instance, if I apply a BodyVelocity to a ball it would randomly float mid-air 10x longer than it should; and it would randomly get flung on collision with other characters/when the Network Ownership changes. Any idea what’s causing this; and any possible fix?
Try changing the workspace property adaptive to fixed timestep
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