I have been recently developing my football/soccer-based game and from Friday last week, I have seen issues with my ball. For example, applying a BodyVelocity makes the ball float in the air for like 5 seconds, rather than the ball just coming down normaly, and when NetworkOwnership changes for the ball, other characters would get flung.
I cannot really provide any pieces of code as it affects most of the scripts in my game.
It seems that other people are experiencing this issue as well: