Satchel // Open-source modern backpack system

In it’s current state console support for PlayStation isn’t properly implemented but functional.

We have a draft PR which completely changes how we handle console platforms and redesigns console specific elements like 10 foot interface and the control hints UI.

In the next release of Satchel you should see an much improved console experience.

2 Likes

Looking at the license now I do see the concerns of license. I will look into changing it soon but for now I won’t enforce that larger works but go under the same license, only redistribution will need to be under the same license.

1 Like

Satchel is Changing Licenses


Satchel will now use the Mozilla Public License 2.0 for all new releases and versions. With this change Satchel will no longer require larger works to be open-sourced under the same license it uses.

Permissions of this weak copyleft license are conditioned on making available source code of licensed files and modifications of those files under the same license (or in certain cases, one of the GNU licenses). Copyright and license notices must be preserved. Contributors provide an express grant of patent rights. However, a larger work using the licensed work may be distributed under different terms and without source code for files added in the larger work.

We will not enforce the old license, GNU General Public License v3.0, for Satchel versions using the older license. This will only apply for use in larger works. Old Satchel versions using GPLv3 may be enforced if you are to redistribute a closed source version of Satchel or with a different license.

No action is required, and this change is automatic. You do not need to change anything about your Satchel distribution.


Forked from Satchel is Changing Licenses #17
4 Likes

I believe

function BackpackScript:GetStateChangedEvent(): RBXScriptSignal
	return Backpack.StateChanged
end

is supposed to be

function BackpackScript:GetStateChangedEvent(): RBXScriptSignal
	return BackpackScript.StateChanged
end

Thanks for pointing that out. A fix should be on the way very soon.

2 Likes

How can i scale the hotbar icon size?

Hey, Is there any update on this inventory script?

Currently there is no way to adjust the size of hotbars. We do do plan eventually adding support for scaling the UI eventually.

Below is a GitHub issue created for you in which you can view tracking and progress of UI scaling.

There has been progress for adding an always shown hotbar. In its current state, it is not expected to be completed for a while.

Please refer to Enhancement: Add attribute to show hotbar as always visible · Issue #15 · RyanLua/Satchel · GitHub and branch GitHub - RyanLua/Satchel at attribute-always-show-hotbar for tracking and progress.

v1.2.0


v1.2.0 focuses on adding accessibility features and refining the user experience for Satchel. This release adds PlayStation console & controller support, reduced transparency, custom fonts, and multi-input support. Included in this release are multiple bug fixes and minor improvements to UI/UX too.

Special thanks to the following for their insights and contributions to improving Satchel:

Added

Changed

Fixed

Full Changelog: Comparing v1.1.0...v1.2.0 · RyanLua/Satchel · GitHub


Downloads

Satchel.rbxmx (231.8 KB)
Satchel.rbxm (81.7 KB)


GitHub Release

6 Likes

Would be nice to add support to UiShelf now that TopBarPlus is pretty much depracated

1 Like

The new controls for Roblox is only for a set amount of users as it is in testing so it is subject to change. Currently we are waiting for full adoption in case Roblox reverts the update. Once all users have the new experience controls we will consider our possibilities of updating our UI in a timely manner.

Such change isn’t easy for Satchel and needs to fit a criteria with being:

  • Compatible with all platforms including console and VR
  • Being lightweight and performant enough to be bundled with Satchel
  • Not interrupting already existing experiences using Satchel including those who still utilize Topbar+

We will update Satchel when it is needed once we see an opportunity.

6 Likes

Just wanna say this is a very good resource! The model is just 1 script and it does exactly what I was looking for <3

Please fix the lack of console controls that are present in the default hotbar system (I can’t use tools at all)
I am on most recent version of Satchel

Some one commented out the ToolSelect(tool) line, bruh.
It probably for a reason, but everything looks like it works when I uncommented it, so, I’ll stick to that for now

Satchel does support consoles with controller input. With its latest 1.2.0 release it completely revamps controllers with a new hint and slot swapping system.


Can you l specify the line which this comment is on?


To allow me to better understand your problem can you specify the version Satchel it is (on the top of the SatchelScript file), the device the issue you are having a problem on, and where you get your Satchel distribution from (Creator Marketplace, Wally, Github, etc.)?

Additionally you can open a GitHub issue and fill out the fields there for investigation.

Line 372 of SatchelScript: --Humanoid:EquipTool(tool) --NOTE: This would also unequip current Tool
Version: 1.2.0
This is the github version but I also tried the marketplace one, had same issue
Uncommenting this line fixed the issue I think.

I can only test on pc with an attachable controller, that’s what I used, but it seems all my console players had this issue because play time plummeted after I got this script (ps. its all good, I’m still in the demo stage of my game)

I am unable to reproduce the issue you are describing in the Satchel Playground.

When you mention unable to equip tools, do you mean unable to equip them through using the bumper buttons?

I have an Xbox Wireless controller connected to my computer. The bumper buttons LB and RB seem to work fine to equip the tools.


There has been a previous bug before causing bumper buttons not to work but it since has been fixed. The patch has been rolled out to versions 1.1.0 and above.

Please see the GitHub issue below for more information about this bug if it is indeed a problem with the bumpers buttons.

Yea I think thats the bug, yes I mean the bumpers do nothing. Also, I get the same log output as the person in that bug report

Just tested in playground, I do get this same bug there… interesting, maybe its specific to some hardware in that case… (this maybe irrelevant, but I have a super cheap Defender controller)