this event wont fire even though the one a line right above it will. I have a print the runs when the event fires but it wont print
if game.Players.LocalPlayer:WaitForChild("HasJimmyPackage").Value == true then
Chat.Text = "Thanks bro heres your payment"
wait(3)
script.Parent.GuiDestroyer:FireServer() --- fires
script.Parent.JobOver:FireServer() ---- wont fire
else
Can you show the script that the remote event fires to?
could an error that isnt going to output be causing it?
script.Parent.JobOver.OnServerEvent:Connect(function(player)
print("Firing")
player:WaitForChild("OnJimmyQuest1"):Destroy()
player:WaitForChild("HasJimmyPackage"):Destroy()
game.Workspace.Jimmy.prox.Active = false
player.PlayerGui.Added.Cash.Transparency = 0
player.PlayerGui.Added.Cash.Text = "+85!"
player.leaderstats.cash.Value = player.leaderstats.cash.Value +85
end)
Errors are always shown in the output unless the code that errors is wrapped in a pcall function. Is that the entire script or just a part of a larger script? Make sure there’s no while true do
loops above the OnServerEvent code. You could also try putting the remote event in replicated storage.
1 Like
system
(system)
Closed
July 22, 2023, 1:22am
#5
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