SCP 3008 Interactive System Inquiry

Hey,

I’m sure we’ve all heard of uglyburger0s game, 3008. But if you haven’t you can take a look at it here: 3008 [2.72] - Roblox.

In this game there is an interactive system in which you can pick up and place tagged models. This system is very effective and user friendly rarely ever glitching and allows other users to see the blocks that you are holding as you move them around.

Question is does anyone know exactly how uglyburger0 has done this? Has he used body movers, attachments? What’re the methods used to allow multiplayer experiences to be so smooth?

I’m not asking anyone to write a whole script or anything, I’m just looking for information on how the system generally works in order to learn from it as I’m struggling to create a system as smooth as his.

Thank you for replying.

1 Like

I haven’t played that game in a while so my approximation isn’t exactly correct, but I think this is how he’s done it:

  • For the 1st person model, use a BodyMover (deprecated or not) to keep it smooth, a BodyGyro or AlignOrientation to, y’know, change the orientation. Or a Spring Module attached to a RunService BindToRenderStep() function.
  • For the 3rd person model, it’s just the model the player is holding welded to the HumanoidRootPart of the character.
1 Like