Making camera follow a part ignoring rotation

Hello Developers, I need to make the camera of a player = the exact cframe as the players Head The only problem is its also getting the rotation of the players head (The head is constantly updating cframe)
I would I do this well ignoring the rotation.

(Or how would I calculate the the CFrame of the humanoidrootpart and head then add an offset that to still make it the same spot as the head).

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why not just set the position, and ignore the orientation, if you must use CFame you can do CFrame.Position, which just gets the position out of the CFrame value.

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For Some Reason The Camera (workspace.CurrentCamera) doesn’t seem to have a position property only CFrame.position and when i do that it errors. Plus I realize now i would need to get the look vector i think it would be easiest to do it above the humanoidrootpart

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I solved this by making the cameras cframe the same y level as the head and the same position as the humanoidrootpart

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