Regenerate Terrain

Hey there, im trying to make my terrain regen after a certain period of time.

terrain loader script:

game.Workspace.Terrain:FillBlock(script.Parent.CFrame, script.Parent.Size, Enum.Material.Asphalt)
script.Parent.Transparency = 1
script.Parent.CanCollide = false

have a nice day :smiley:

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you can use task.wait() to generate after specific time in second.
alternatively you can use if statements to generate after a boolean condition has been met

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