Hey there, im trying to make my terrain regen after a certain period of time.
terrain loader script:
game.Workspace.Terrain:FillBlock(script.Parent.CFrame, script.Parent.Size, Enum.Material.Asphalt) script.Parent.Transparency = 1 script.Parent.CanCollide = false
have a nice day
you can use task.wait() to generate after specific time in second. alternatively you can use if statements to generate after a boolean condition has been met
task.wait()
if
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